Hyperdimension Neptunia Wiki
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Main Series[]

Hyperdimension Neptunia mk2[]

Stat Parameters[]

HP AP STR VIT INT MEN AGI TEC AVD LUK MOV
9150 117 370 460 360 460 290 390 215 330 4

Traits[]

Passive Ability 1 Passive Ability 2 Passive Ability 3 Passive Ability 4
Gained EXP + Nulls Stat Decreases HDD SP Consumption - Nulls Category Trait

Support Effect 1 Support Effect 2
Required SP Reduced Gained EXP +

Combat Summary[]

Megadimension Neptunia VII[]

Stat Parameters[]

HP SP STR VIT INT MEN AGI TEC LUC MOV Elemental Resistance
12455 1275 2721 2495 1216 816 1099 2000 1976 55 Ice 50%

HP SP STR VIT INT MEN AGI TEC LUC MOV Elemental Resistance
30996 2184 4754 4374 2172 1424 1985 3513 3483 55 Ice 50%

HP SP STR VIT INT MEN AGI TEC LUC MOV Elemental Resistance
49526 3103 6792 6246 3114 2040 2861 5030 5003 55 Ice 50%

HP SP STR VIT INT MEN AGI TEC LUC MOV Elemental Resistance
68068 4003 8644 8140 3982 2640 3761 6530 6503 55 Ice 50%

Traits[]

Combat Summary[]

VII sees many changes to established gameplay norms for Neptunia, and one of them is Blanc. But first, let's start with what's the same/affect her the least. Her HP and physical defense remain as high as ever, her TEC and luck are still average, and she still ranks the lowest or near lowest on SP, INT, and AGI, though these last three haven't held her back before, though the bottom rank AGI may hinder her due to the changes in her last two stats, strength and mentality. Blanc's STR has seen a huge buff, going from slightly average to second highest, though the inverse can be said about her MEN, going from highest to lowest in the transition of games. These two simple stat changes drastically change how Blanc can be and should be played. In previous games, Blanc's average STR and terrible AGI meant her damage output was lacking, while her top tier defenses meant despite the fact she'd most likely never dodge an attack, she'd always be able to take one. Depending on what enemy you face in VII, Blanc can either continue playing like this, play the utter inverse, or strike some sort of balance. Being a character of high strength and pretty good defenses makes Blanc an offensive juggernaut, but only physically. Physical blows mean nothing to her and with HDD and NEXT, she can do tons of physical damage. This is only blunted by high VIT enemies, whose presence can force Blanc back into a more supportive role. Things are far different when talking of her in terms of magic. Obviously, with the lowest INT in the game, she won't be hitting for much, making high VIT enemies all the more imposing. However, it's when dealing with a high damage magical foe that things can get tricky. In most cases, having a low defensive stat normally means attempting to go toe to toe with a boss specializing in the offensive stat would be suicide, but Blanc is an interesting case, if only because her high health means that despite the high damage, Blanc will most likely still have a good deal of health left. The low MEN hurts the most early on where MEN increasing armor and access to better HDD parts are limited and some passive and support traits aren't available yet. This is also one of the few instances where Blanc's speed is a true fault as the slower turn speed and low dodge rate will hurt Blanc's survivability.

Remakes[]

Hyperdimension Neptunia Re;Birth2 SISTERS GENERATION[]

Stat Parameters[]

HP SP STR VIT INT MEN AGI TEC LUK MOV
16500 2650 706 815 603 815 454 533 493 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
41090 4150 2506 2655 2383 2655 2219 2313 2303 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
65680 5650 4306 4495 4163 4495 3984 4093 4113 4

HP SP STR VIT INT MEN AGI TEC LUK MOV
90270 7150 6106 6335 5943 6335 5749 5873 5923 4

Traits[]

Passive Ability 1 Passive Ability 2
Physical DEF + Magic DEF +

Support Effect 1 Support Effect 2 Support Effect 3 Support Effect 4
Gained EXP + Required SP - Jaeger Kugel Ice Needle

Combat Summary[]

Blanc is obviously very tanky making her the "anchor" of the party for tough fights, as she can go around reviving party members. Additional with Hard Break, an AoE EXE Drive Skill causing moderate turn delay, she gives the party a lot more options to take down enemies. She also has access Satellabute, an 8 hit combo rush skill costing 37AP initially, which gives her an amazing combo options.

Spin-offs[]

Neptunia: Sisters vs Sisters[]

Stat Parameters[]

HP AP STR VIT INT MEN AGI TEC SPD LUK Elemental Resistance
13200 21 533 548 150 185 100 98 100 102 -

Lily Abilities[]

Lily Ability Description
Physical Defense + Increases defense against physical attacks.
Evasion Up Increases the chance of avoiding enemy attacks.
Guard Up Increases guard durability.

Combat Summary[]

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